Gegründet in Europa
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150+ kundenspezifische 3D-Projekte durchgeführt
Case Study

Shobu11 - web soccer game

Shobu11 is a football quiz PvP game where players compete by answering soccer questions. As their 3D production partner, we helped the team scale a character customization/shop experience with game-ready modular avatars and animations.

GamingModular CharactersGame Production

Die Herausforderung

The main challenge was building a truly modular character system that stays stable under many outfit combinations and still works with specific gameplay animations. Heads, tops, bottoms, hats, and accessories had to swap cleanly without clipping or intersections, then export as optimized GLB assets ready for engine use.

Die Lösung

We delivered optimized modular 3D characters, tailored animation sets, and a production workflow that enforces compatibility rules, shape keys, and combination limits. This included custom football-celebration animations inspired by iconic Ronaldo and Mbappe moments, adapted to the modular rigs. We also automated Blender-to-GLB export with Python and aligned the output for developer-side auto-import into the shop pipeline, turning a fragile manual process into a repeatable system.

1

Modular Character System Planning

We defined modular rules for part compatibility so each hair, top, and accessory works together without breaking silhouettes or rig assumptions. This foundation made large-scale combination output predictable for production.

Modular planning and combinations overview
2

Interchangeable Part Production

We produced and organized modular part libraries for tops and accessories to support broad style variation. Every module was built for quick swapping and consistent visual quality across permutations.

Interchangeable Part Production 1Interchangeable Part Production 2Interchangeable Part Production 3Interchangeable Part Production 4
3

Low Poly Mesh Optimization for Game

We delivered a low poly mesh pass optimized for in-game performance while preserving character readability and modular compatibility. The mesh structure was tuned to support smooth animation and efficient runtime usage across outfit combinations.

Low Poly Mesh Optimization for Game 2Low Poly Mesh Optimization for Game 3
4

Automated Blender to GLB + Shop Sync Pipeline

We automated Blender-to-GLB export with Python so modular parts, outfit variants, shape keys, and compatibility limits are packaged consistently every time. With developer-side auto-import to the shop, publishing new hair, tops, bottoms, hats, accessories, and even animations became a streamlined workflow built for rapid catalog growth.

5

Customization Showcase and Validation

We validated the modular setup by showcasing rapid combination scenarios and ensuring outputs stayed integration-ready. The result is a practical customization system that supports marketplace presentation and in-game variety.

Customization Showcase and Validation 4
6

Outfit Preparation Before Animation

Before final animation rollout, we validated clothing and outfit readability with still-frame outfit boards. This helped confirm modular tops, pants, hats, and accessory combinations were clean and consistent before full motion passes.

Outfit Preparation Before Animation 1Outfit Preparation Before Animation 2Outfit Preparation Before Animation 3Outfit Preparation Before Animation 4
7

Tailored Animation Pack (12 Moves)

We delivered 12 tailored gameplay-ready animations including character moments inspired by Ronaldo Siuuu, Mbappe celebration beats, and losing reactions. Every clip was validated against modular clothes, pants, tops, hats, and specific outfit combinations to keep motion quality consistent.

Process Gallery

This gallery shows the modular pipeline plus 12 tailored animations, including Ronaldo Siuuu-inspired, Mbappe celebration-inspired, and losing reaction moves.

Klicken Sie auf einen beliebigen Eintrag, um ihn im Vollbildmodus zu öffnen.

Shop Preview - First look at the modular character shop experience

Core Character Preview - Rotating modular character ready for game pipelines

Customization Showcase - Rapidly combine modules into many unique looks

Hair System - Interchangeable cuts built for clean compatibility

Style Variants - Top and accessory combinations for broad style coverage

Character Reveal - Presentation clip for product-style launch messaging

Tailored Animation - Idle baseline that stays clean across modular outfits

Tailored Animation - Ronaldo-inspired Siuuu celebration adapted for modular clothing

Tailored Animation - Mbappe-style celebration retargeted for interchangeable parts

Tailored Animation - Losing reaction that still reads well with hats, tops, and accessories

Tailored Animation - Motion test built for modular outfit compatibility

Tailored Animation - Preserves silhouette clarity across outfit swaps

Tailored Animation - Optimized for reusable modular parts in production

Tailored Animation - Clean deformation across tops, pants, hats, and accessories

Tailored Animation - Keeps readability and style through outfit combinations

Die Ergebnisse

Shobu11 now has a scalable customization pipeline where new parts and animations can be added fast and published with confidence. The streamlined export/import flow helps the team ship more cosmetic content, expand the shop experience, and support stronger long-term monetization through fresh player customization drops.

Client Feedback

Shobu11 client avatar portrait

Es ist mir eine Freude, mit euch zusammenzuarbeiten. Ihr liefert immer großartige Ergebnisse und arbeitet clever, effizient und schnell. Es ist nicht immer einfach, so gute Partner wie euch zu finden!

Fyka · Game Product Team

Modulare 3D-Charaktererstellung

Shobu11 demonstrates how modular characters can be packaged as production assets, not only visual experiments. Standardized parts and compatibility rules enable fast content expansion for game teams.

Blender Python Export Automation

Durch automatisierte Blender-Skripte wurde der GLB-Export vorhersehbar und wiederholbar. Dies ist wichtig, wenn modulare Bibliotheken wachsen und manuelle Exportengpässe die Auslieferung verlangsamen.

Jetzt starten, mit Animationen erweitern

The case study now includes 12 tailored animation clips validated with modular clothes, pants, tops, hats, and specific outfit combinations.

Häufig gestellte Fragen

Benötigen Sie eine modulare Charakter-Pipeline?

We can help you design modular character systems and export automation for faster game production.