Male + female
Start with an existing male or female mesh and adapt it to your project.
Skip building a body from scratch. Start with a male or female 3D base mesh for Blender, adjust the mannequin to match your character, and get straight to modeling, sculpting or posing. Clean quad topology and a ready-to-use rig give you a practical starting point.

Built for modern design, 3D, and game workflows.






Start with an existing male or female mesh and adapt it to your project.
Change the body type with sliders instead of reshaping the whole mesh manually.
Pose your character with the included Rigify-based rig. Create references without setting up a rig yourself.
The male and female bodies each come in a separate Blender file, with a Rigify-based rig and body controls. These screenshots show the actual setup in Blender. No additional plugins needed.
Choose Thin, Regular, Muscular, or Overweight as your starting body type. Adjust the shape to suit your design and create variations without modeling a separate base for each character.
Shape your character from one clear control panel in Blender. Adjust head size, body type, body size, shoulders, height, hips, arms, and legs without moving individual vertices.
Try different proportions quickly, then refine the body that fits your design.
Use the Blender controls to adjust height, head size, shoulders, hips, arms, and legs. Compare different proportions quickly before spending time on clothing, facial features, or sculpted details.
Start with an organized quad mesh you can edit and build on. Refine the body, add your own details, or use it as the base for a sculpt without first constructing the body topology.
Watch the body shape change while the quad layout stays consistent, giving you the same topology to work with across body types.


Adjust body shapes directly in Blender’s Shape Keys panel, without moving vertices one by one.
This baked male-body setup shows 12 shape keys for body types and proportions, including head size, shoulders, height, arms and legs. Set all values to zero to return to the neutral Basis shape.
Use the simple rig controls to pose your character, then adjust the body with sliders. Change the body type and proportions while keeping the pose.
Try different builds in the same pose without starting over.
Use your exported GLB in a web viewer and adjust the body with shape keys. This demo shows body shapes and proportions changing outside Blender.
Export the shape keys you want to use as morph targets for your own viewer or interactive project.
Blender file included. Open it and start customizing with the rig and shape keys. No additional plugins needed.
Move your character into Unity or Unreal using FBX. Set up rig and morph-target export and import for your project.
Bring your character into a web viewer or interactive app using GLB, with skinning and morph targets enabled where needed.
Export the chosen body shape for modeling or sculpting. OBJ does not retain the rig or editable shape keys.
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My wife and I wanted to write our passion (personal finance) for kids; we found ThreeDee and fell in love with the 3D assets on Blender; we went to work immediately, 10 books later, and we couldn't stop using the ThreeDee assets. Excellent work ThreeDee.

The quality of the icons and characters helps elevate and bring character to a design instantly. As they're really easy to customise, it makes them usable in a wide variety of projects.

TreeDee libraries are amazing resources for designers! The 3D libraries are perfectly designed and provide countless combinations to best fit your projects. By following Sam's tutorials, even those without in-depth knowledge of the 3D world can customize the models quickly and easily.

Their great design and ability to quickly answer and adjust are remarkable.
All of them include source files (Blender), PNG files, and tutorials to help you deploy them easily.

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