Cartoon Baseball Player
3D character model
A stylized baseball athlete with 52 ARKit blendshapes, a Blender Lipsync viseme panel, and UV-unwrapped PBR maps, ready for engines and final renders. Use it for cinematics, mobile games, sports apps, branded content, and ballpark-themed experiences.

Our 3D models got:
Fully compatible with most common designer tools:





Animated Cartoon Baseball Player Preview
Preview video on this page. Your download includes the 3D project, exports, and the character PBR maps.
Why this baseball character is production-ready

Auto Rig 2.0 setup
The character ships with an Auto Rig 2.0-style workflow built to get you from blocking to motion quickly, with clear controls, a stable hierarchy, and a setup technical artists and animators can read at a glance.
Whether you are animating baseball cinematics in Blender or exporting to Unity, Unreal, or another engine, you spend less time fighting the skeleton and more time polishing the swing, the sprint, or the home-plate celebration.
Face rig included
Face rig controls help you direct eyes, mouth, and cheeks when the player reacts to a strike, a big hit, or the crowd. They suit light dialogue, trailers, short cinematics, and character-driven UI moments.
You should not need to rebuild an expression system from scratch; the facial setup keeps the cartoon read clear in medium shots and close-ups.


UV-unwrapped PBR textures
The asset ships with PBR texture sets on clean UVs: base color, normals, roughness/metallic (and supporting maps where needed), laid out so the jersey, glove, and skin stay readable without ugly stretching in hero shots.
That workflow plugs straight into Blender and engines like Unity or Unreal. You rebuild the PBR look quickly and keep consistency between offline renders and real-time scenes.
Optimized low-poly mesh
The mesh is built as real low-poly: mostly quads, edge flow that holds through arms and legs, and stable volume when the character swings, throws, or crouches in the infield.
That usually means better performance on mobile and console, more predictable shading, and fewer surprises when you move from Blender into a real-time engine. It also helps if you need LODs or lighter variants for multiplayer.


Facial expressions (Blender Expression panel)
The rig includes an Expression panel with slider-style controls so you can mix facial states without rebuilding shape keys from scratch.
Included controls: Blink .L, Blink .R, Angry, Happy 1, Happy 2, Laughing, Sad, Shocked, Smiley 1, and Smiley 2.
Use them for short dialogue, store renders, light cinematics, and in-game reactions.
ARKit 52 Blendshapes for Realistic Animation
Professional ARKit 52 blendshapes system included for smooth facial animation. Create natural transitions between expressions and achieve realistic character performances. Perfect for dialogue scenes, emotional storytelling, and professional animation workflows in baseball games and sports content.


Lipsync with viseme sliders
The rig includes a Lipsync panel with sliders for phonetic mouth-shape groups, ready for dialogue, trailers, and light cinematics.
Visemes included: AI, O, CDGHKNRST, L, UW, E, FV, and MBP.
Pair it with the Expression panel for richer reactions in close shots.
Formats included
You get the Blender (.blend) source for editing materials, presentation lighting, and the rig in the native project, plus FBX, OBJ, and GLB exports to drop into your pipeline.
FBX and GLB are typically the fastest paths into engines and modern DCC tools, while OBJ remains handy for quick conversions or broad compatibility. One character can feed offline animation, real-time games, or a web viewer.

Poses Included
Includes 29 ready-to-use poses. They are a strong starting point for animations or still renders so you are not keyframing every pose from scratch.
They are also great for fast storyboards, store thumbnails, loading screens, and marketing shots. Pick a pose, tune camera and lighting, and ship.
It's showtime!
A few renders, close-ups, and views of the baseball character, with textures, poses, and detail ready for animation, games, and marketing.
Technical Specifications
Money-Back Guarantee
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Instant Support
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We're here to assist you.
Frequently Asked Questions
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