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Cartoon Baseball Player
3D character model

A stylized baseball athlete with 52 ARKit blendshapes, a Blender Lipsync viseme panel, and UV-unwrapped PBR maps, ready for engines and final renders. Use it for cinematics, mobile games, sports apps, branded content, and ballpark-themed experiences.

Purchase Cartoon Baseball Player $68

Blender source file (.blend) included.

FBX, GLB, and OBJ files included.

Money-back guarantee

Cartoon Baseball Player 3D model hero render

Our 3D models got:

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19 excellent reviews on Trustpilot
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Fully compatible with most common designer tools:

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Animated Cartoon Baseball Player Preview

Preview video on this page. Your download includes the 3D project, exports, and the character PBR maps.

Why this baseball character is production-ready

Cartoon Baseball Player auto rig setup

Auto Rig 2.0 setup

The character ships with an Auto Rig 2.0-style workflow built to get you from blocking to motion quickly, with clear controls, a stable hierarchy, and a setup technical artists and animators can read at a glance.

Whether you are animating baseball cinematics in Blender or exporting to Unity, Unreal, or another engine, you spend less time fighting the skeleton and more time polishing the swing, the sprint, or the home-plate celebration.

Purchase Cartoon Baseball Player $68

Face rig included

Face rig controls help you direct eyes, mouth, and cheeks when the player reacts to a strike, a big hit, or the crowd. They suit light dialogue, trailers, short cinematics, and character-driven UI moments.

You should not need to rebuild an expression system from scratch; the facial setup keeps the cartoon read clear in medium shots and close-ups.

Cartoon Baseball Player face rig preview
Cartoon Baseball Player PBR texture render preview

UV-unwrapped PBR textures

The asset ships with PBR texture sets on clean UVs: base color, normals, roughness/metallic (and supporting maps where needed), laid out so the jersey, glove, and skin stay readable without ugly stretching in hero shots.

That workflow plugs straight into Blender and engines like Unity or Unreal. You rebuild the PBR look quickly and keep consistency between offline renders and real-time scenes.

Optimized low-poly mesh

The mesh is built as real low-poly: mostly quads, edge flow that holds through arms and legs, and stable volume when the character swings, throws, or crouches in the infield.

That usually means better performance on mobile and console, more predictable shading, and fewer surprises when you move from Blender into a real-time engine. It also helps if you need LODs or lighter variants for multiplayer.

Cartoon Baseball Player low poly topology
Blender Expression panel for Cartoon Baseball Player: Blink L and R, Angry, Happy 1 and 2, Laughing, Sad, Shocked, Smiley 1 and 2 sliders

Facial expressions (Blender Expression panel)

The rig includes an Expression panel with slider-style controls so you can mix facial states without rebuilding shape keys from scratch.

Included controls: Blink .L, Blink .R, Angry, Happy 1, Happy 2, Laughing, Sad, Shocked, Smiley 1, and Smiley 2.

Use them for short dialogue, store renders, light cinematics, and in-game reactions.

Purchase Cartoon Baseball Player $68

ARKit 52 Blendshapes for Realistic Animation

Professional ARKit 52 blendshapes system included for smooth facial animation. Create natural transitions between expressions and achieve realistic character performances. Perfect for dialogue scenes, emotional storytelling, and professional animation workflows in baseball games and sports content.

ARKit blendshape system for Cartoon Baseball Player 3D character
Blender Lipsync panel for Cartoon Baseball Player: AI, O, CDGHKNRST, L, UW, E, FV, MBP viseme sliders

Lipsync with viseme sliders

The rig includes a Lipsync panel with sliders for phonetic mouth-shape groups, ready for dialogue, trailers, and light cinematics.

Visemes included: AI, O, CDGHKNRST, L, UW, E, FV, and MBP.

Pair it with the Expression panel for richer reactions in close shots.

Purchase Cartoon Baseball Player $68

Formats included

You get the Blender (.blend) source for editing materials, presentation lighting, and the rig in the native project, plus FBX, OBJ, and GLB exports to drop into your pipeline.

FBX and GLB are typically the fastest paths into engines and modern DCC tools, while OBJ remains handy for quick conversions or broad compatibility. One character can feed offline animation, real-time games, or a web viewer.

Purchase Cartoon Baseball Player $68

Cartoon Baseball Player included formats

Poses Included

Includes 29 ready-to-use poses. They are a strong starting point for animations or still renders so you are not keyframing every pose from scratch.

They are also great for fast storyboards, store thumbnails, loading screens, and marketing shots. Pick a pose, tune camera and lighting, and ship.

It's showtime!

A few renders, close-ups, and views of the baseball character, with textures, poses, and detail ready for animation, games, and marketing.

Technical Specifications

File Formats
Blender (.blend), FBX, OBJ, GLB, PBR texture maps
Rigging System
Full body and face rig
Topology
Optimized low-poly mesh
Textures
UV-unwrapped PBR maps: base color, normal, roughness (plus supporting maps as included)
Facial expressions
Expression panel: Blink .L, Blink .R, Angry, Happy 1, Happy 2, Laughing, Sad, Shocked, Smiley 1, Smiley 2
ARKit blendshapes
52 ARKit blendshapes
Lipsync
Lipsync panel: AI, O, CDGHKNRST, L, UW, E, FV, MBP
Use Case
Baseball scenes, sports animation, games, branding, social content

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Frequently Asked Questions

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